Jam Sessions

No One Left Behind & Pocket Code: Learn how to program by creating games / apps directly on your smartphone

Pocket Code is a development environment which supports users in creating apps directly on their smartphone and tablet. Through its visual Lego®-style programming language, users can put code bricks together to form scripts or simple edit, execute, share, and remix existing Catrobat programs. Within the No One Left Behind project (http://no1leftbehind.eu/), co-funded by the EU Horizon2020 Framework Programme, we will allow students to use Pocket Code in curriculum related subjects and during game jam events at schools.

To show how this fast-paced approach can be used we will do a small game jam. A game jam is a great opportunity to plan, design and program games with the inspiration of a creative theme and under constraints such as a fixed time frame. The goal of a game jam is to focus on networking, collaboration and, most importantly, a positive first contact with coding tools like Pocket Code.

Pocket Code is ideal for creating games within a short time span in fast paced and collaborative environments. People that have already programmed with Scratch on PCs are able to immediately create programs with Pocket Code’s similar visual interaction style and elements. A second advantage is the support of the device’s sensors, e.g., inclination, acceleration, compass, and loudness, which makes user input easy and engaging. The possibility to merge programs among users and transfer objects, code, looks, and sounds between projects via the “Backpack” functionality, fosters distributed development.

The aim of this game jam event is to increase motivation and curiosity by developing a digital app/game, and easily acquire digital skills by learning how to program.

Detailed Workshop Outline

Wednesday 20 April 09h30-12h30

The Pocket Code Game Jam event will have the following sequence:

  • Participants should bring their own devices (with Android OS)
  • Kick-off session: We provide a short presentation (15-30 minutes) to Pocket Code
  • The participants arrange in a group of two/three
  • They get a surprising theme (topic for the jam) and can choose diversifiers
  • Diversifiers provide small additional sub-goals to aim for e.g. by using just a few bricks
  • Participants will have a fixed time frame (e.g. 2 hours) to create a game, program or animation with Pocket Code
  • End: Presentations of the games (awarding the best game)

So pair up, be creative and start pocket coding

Applied Games, Digital Skills and Innovation Opportunities

Do you understand the ideas behind games and gamification? The difference between serious and applied games? Would you like to make sense of these opportunities?

In this short hands-on session, the JamToday network (www.jamtoday.eu) will help you to use our GameScope tool. GameScope was developed to give non-experts an informed perspective on applied games concepts.

Most decision makers and strategists do not themselves play games, which makes it hard to get insight into the good, the bad, and the ugly of this new type of innovation in teaching, learning and healthcare. And games are an important part of the Digital Skills discussions.

Using GameScope, you will learn how to develop an informed perspective on hidden qualities and characteristics of applied games. GameScope is informed by ten years of expert involvement in the research and development of Applied Games. All participants will receive a hard copy of GameScope to take home as well as unlimited access to the GameScope app.

Detailed Workshop Outline

Session organiser: Micah Hrehovcsik

Wednesday 20 April 14:30-15:30

Wednesday 20 April 16:00-17:00